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Callbacks
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Callbacks are functions called by Starcraft II directly when an event occur. *[[InitMap]]() - After all the galaxy files have been parsed. *[[DebugCallback]](int player) =====AI===== *[[AIMeleeStart]](int player) *[[AINewUnit]](int player, unit u) *[[AIIsAttacking]](int player) *[[AINeedsDefending]](int player) *[[AICombatPriority]](unit target, unitgroup attackers, unitgroup enemies) *[[AITownIsFull]](int player, int town) *[[AIWaveThink]](int player, wave w, int type) *[[AITownWasLost]](int player, int town) *[[AIMelee]](int player) *[[AIWaveAddedUnit]](int, wave, unit) *[[AIGetMaker]](int player, string objType) *[[AIGetObjectType]](int player, string objType) *[[AIGetFirstUnfinishedReq]](int player, string objType) *[[AIGetFirstMissingReq]](int player, string objType) *[[AIGetDefaultBuildFlags]](int player, string objType) *[[AISpellPriority]](unitgroup src, unitgroup dst) *[[AIGetScout]](int player, int index, unit prev) *[[AIWaveChange]](int, wave, int, int) *[[AIEarlyDefScout]](int player, unit prev)
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