Wonder rem (talk | contribs) Tag: Visual edit |
Wonder rem (talk | contribs) m (→Testing) Tag: Visual edit |
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Used on a unit by manually adding it on, this behavior never seemed to reveal the unit, nor using the duration/filters related. Also, since there is no radius indcator, it leads to think that this behavior is simply a tool used by effect that possess a source and a target manage the duration of reveal parameters. |
Used on a unit by manually adding it on, this behavior never seemed to reveal the unit, nor using the duration/filters related. Also, since there is no radius indcator, it leads to think that this behavior is simply a tool used by effect that possess a source and a target manage the duration of reveal parameters. |
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− | In other words, this behavior can never be used directly, and will only serve for coordonating hard coding. If further testing prooves otherwise, it is welcome to demonstrate how this behavior can be used. |
+ | In other words, this behavior can never be used directly, and will only serve for coordonating hard coding. If further testing prooves otherwise, it is welcome to demonstrate how this behavior can be used. It is used gameplay data for the "Attack Reveal Behavior" field. |
Latest revision as of 15:28, 4 September 2021
Reveal[ | ]
Description[ | ]
This behavior seems to be only used as a core file for setting up "Visibility" field used on damage effects.
Testing[ | ]
Used on a unit by manually adding it on, this behavior never seemed to reveal the unit, nor using the duration/filters related. Also, since there is no radius indcator, it leads to think that this behavior is simply a tool used by effect that possess a source and a target manage the duration of reveal parameters.
In other words, this behavior can never be used directly, and will only serve for coordonating hard coding. If further testing prooves otherwise, it is welcome to demonstrate how this behavior can be used. It is used gameplay data for the "Attack Reveal Behavior" field.