Data/Game UI Data

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Contents

Game UI Data[edit | edit source]

(Needs Editor Screenshot)

Description[edit | edit source]

Game UI Data among other things is used for maps and mods to customize some of the display and sound properties with respect to the UI including default camera, selection circles, UI text, minimap colors etc. Usually there is only 1 for any particular map called Default SC2 UI Settings derived from "CGameUI".

Hints[edit | edit source]

Fields Description[edit | edit source]

Camera - Alert Pan Maximum Duration 1.0000[edit | edit source]

Camera - Alert Pan Minimum Duration 0.2500[edit | edit source]

Camera - Alter Pan Maximum Velocity 68.0000[edit | edit source]

Camera - Listener Angle Rolloff +[edit | edit source]

Camera - Listener Distance Rolloff +[edit | edit source]

Data - Achievement Tags (CSTM|NOAI)[edit | edit source]

Data - Auto Variant +[edit | edit source]

Data - Campaign +[edit | edit source]

Data - Campaign Intro Movie 2[edit | edit source]

Data - Challenge Category +[edit | edit source]

Data - Challenge Master Achievement (Challenge (Meta) - Solid Gold)[edit | edit source]

Data - Default UI Race Terran[edit | edit source]

Data - Default Variants +[edit | edit source]

Data - Game Categories +[edit | edit source]

Data - Look At Types +[edit | edit source]

Data - Movies +[edit | edit source]

Data - Object Group Data +[edit | edit source]

Data - Point Models +[edit | edit source]

Data - Startup Campaign 0[edit | edit source]

Data - Startup Movie 0[edit | edit source]

Data - Tutorials +[edit | edit source]

Sound - Credits Music Music_EndCreditsA1[edit | edit source]

Sound - Digital Sound Effects[edit | edit source]

Sound - Intro Music Music_LibertyIntro (Unnamed)[edit | edit source]

Sound - Loop Ambience Ambience_Liberty (Unnamed)[edit | edit source]

Sound - Music (Music_LibertyStartup (Unnamed))[edit | edit source]

Sound - Sound Data +[edit | edit source]

Sound - Sound Quality +[edit | edit source]

Sound - Startup Music 0[edit | edit source]

Sound - Transmission Sound Depth 1.0000[edit | edit source]

Sound - Transmission Sound Rectangle (0.000000,0.000000,0.000000,0.000000)[edit | edit source]

UI - Beacon Minimap Icon Assets\Textures\ui_minimap_icon_destructablerocks.dds[edit | edit source]

UI - Beacon Minimap Render Priority Beacon[edit | edit source]

UI - Behavior Border Colors ((255,180,180,180)|(255,0,180,0)|(255,180,0,0))[edit | edit source]

UI - Behavior Icon Colors ((255,255,255,255)|(255,0,255,0)|(255,255,0,0))[edit | edit source]

UI - Button - Cancel Placement Cancel[edit | edit source]

UI - Button - Cancel Target Cancel[edit | edit source]

UI - Color - Buffed (255,0,255,0)[edit | edit source]

UI - Color - Debuffed (255,255,0,0)[edit | edit source]

UI - Color - Requirements Satisfied (255,255,255,255)[edit | edit source]

UI - Color - Requirements Unsatisfied (255,255,0,0)[edit | edit source]

UI - Cost Display Color[edit | edit source]

UI - Cost Display Fade Time 6.0000[edit | edit source]

UI - Cost Display Height 24[edit | edit source]

UI - Cost Display Height Offset 0.45[edit | edit source]

UI - Cost Display Speed 150[edit | edit source]

UI - Cost Display Time 8.0000[edit | edit source]

UI - Custom Layout Files[edit | edit source]

UI - Damage Flash Duration 3000[edit | edit source]

UI - Damage Notification Cooldown 3000[edit | edit source]

UI - Damage Notification Delay (Unit) 15000[edit | edit source]

UI - Default Tooltip Types W,D,A,B,Un,UpP,UpR[edit | edit source]

UI - Font Style Files[edit | edit source]

UI - Glow Cycle Length 1200[edit | edit source]

UI - Glow Peak Multiplier (2.000000,2.000000,2.000000)[edit | edit source]

UI - Glow Start Multiplier (1.000000,1.000000,1.000000)[edit | edit source]

UI - Hotkey Info +[edit | edit source]

UI - Loading Bars +[edit | edit source]

UI - Loading Screen Help +[edit | edit source]

UI - Minimap +[edit | edit source]

UI - Minimum Cooldown Display Duration 2.0000[edit | edit source]

UI - Minimum Time Display Duration 2.0000[edit | edit source]

UI - Movement Speed +[edit | edit source]

UI - Override Colors +[edit | edit source]

UI - Placement Display Bonus Radius 3[edit | edit source]

UI - Placement Display Minimum Radius 0[edit | edit source]

UI - Placement Error Color (255,255,0,0)[edit | edit source]

UI - Placement Grid Dimensions (56,48)[edit | edit source]

UI - Planet Panel Default Background Planet View Galaxy[edit | edit source]

UI - Radar Alpha 128[edit | edit source]

UI - Random Race Icon[edit | edit source]

UI - Region Name Size 28[edit | edit source]

UI - Screen Mode Transition Duration 600[edit | edit source]

UI - Selection Colors[edit | edit source]

  • The color of the selection circle around units for allies, enemies, selected and subgroup.

UI - Selection Data +[edit | edit source]

UI - Unit Kill Rank +[edit | edit source]

UI - Upgraded Info Color (255,255,255,0)[edit | edit source]

UI - Vital Colors +[edit | edit source]

  • These are the values for the color of the unit's vitals on the info panel. The defaults are Blue for Shields, Green with several entries approaching Red for Health, Magenta for Energy.

UI - Waypoint Line Width 0.1500[edit | edit source]

UI - Waypoint Multiple Unit Fade Alpha 0.2500[edit | edit source]

UI - Waypoint Multiple Unit Fade Point 0.9000[edit | edit source]

UI - Waypoint Tile Length 0.8000[edit | edit source]

UI - Weapon Speed +[edit | edit source]

UI - Wireframe Colors[edit | edit source]

UI - World Console Bottom 200[edit | edit source]

UI - World Console Top 0[edit | edit source]

Related[edit | edit source]