Item Containers[ | ]
Description[ | ]
An inventory expansion UI layout for storing and using held units with items.
Hints[ | ]
- Beware that container UIs can overlap causing difficulties when moving or transfering items.
- Plan your container layout in advance because it is hard to remove slots in the data editor
- Needs an Ability - Info - Empty Face button from the Buttons data type if linked directly from the Inventory ability
Example Usage[ | ]
WoW Character[ | ]
A container designed to mimic the inventory of WoW including placement of specific equipment class slots
URL[ | ]
As the WoW Character container is already in the campaign dependencies, no URL is needed
Fields Description[ | ]
For this data type, there seems to be no categories for each field.
Model[ | ]
The model from the Models data type shown in the background of the container UI
- If set to (None) uses the model of the Unit actor of the casting unit
- Be advised that some models will not fit the given space and may hide some slots. Ex: Drone is small, Marauder is huge. Yet, both have the same Height/Width.
- As far as we know, the Dark Templar does not load properly because of its model data file that contains a name that doesn't exist in the browser. Both its model varations still work according to that exact file name.
Model Height[ | ]
Sets the vertical scale of the model from the Model field
Model Width[ | ]
Sets the horizontal scale of the model from the Model field
Slots[ | ]
Nearly the same field as Ability: Info from Inventory abilities.
Index[ | ]
Each index represents 1 slot. What's it for depends
Classes[ | ]
The class data type used to filter what items can be placed in this slot.
- Leaving this field empty allows any item class to be put in the slot (including items with no class).
Column[ | ]
The Horizontal position of each slot
- 0 is the far left with increasing numbers going right until 7.
Empty Face[ | ]
Mini-Icon used in the slot if it should be empty.
- Uses buttons from the Buttons data type
Equip[ | ]
Enables items to grant their Basic: Equip feature (weapon/turret/behavior).
- If disabled, the slot may still carry the item.
Requirements[ | ]
- Requirements that have to be met by the unit with the inventory to use the slot
- (Unsure) if disabling while holding an item forces the item to drop or not
Row[ | ]
The vertical position of each slot
- 0 is the far top with increasing numbers going down to 7.