SC2Mapster Wiki
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Item Containers[ | ]

Description[ | ]

An inventory expansion UI layout for storing and using held units with items.

  • While the Inventory ability does it itself, this is an alternate management system for "bags" item.

Hints[ | ]

  • Beware that container UIs can overlap causing difficulties when moving or transfering items.
  • Plan your container layout in advance because it is hard to remove slots in the data editor
  • Needs an Ability - Info - Empty Face button from the Buttons data type if linked directly from the Inventory ability

Example Usage[ | ]

WoW Character[ | ]

A container designed to mimic the inventory of WoW including placement of specific equipment class slots

URL[ | ]

As the WoW Character container is already in the campaign dependencies, no URL is needed

Fields Description[ | ]

For this data type, there seems to be no categories for each field.

Model[ | ]

The model from the Models data type shown in the background of the container UI

  • If set to (None) uses the model of the Unit actor of the casting unit
  • Be advised that some models will not fit the given space and may hide some slots. Ex: Drone is small, Marauder is huge. Yet, both have the same Height/Width.
  • As far as we know, the Dark Templar does not load properly because of its model data file that contains a name that doesn't exist in the browser. Both its model varations still work according to that exact file name.

Model Height[ | ]

Sets the vertical scale of the model from the Model field

Model Width[ | ]

Sets the horizontal scale of the model from the Model field

Slots[ | ]

Nearly the same field as Ability: Info from Inventory abilities.

Index[ | ]

Each index represents 1 slot. What's it for depends

Classes[ | ]

The class data type used to filter what items can be placed in this slot.

  • Leaving this field empty allows any item class to be put in the slot (including items with no class).

Column[ | ]

The Horizontal position of each slot

  • 0 is the far left with increasing numbers going right until 7.

Empty Face[ | ]

Mini-Icon used in the slot if it should be empty.

  • Uses buttons from the Buttons data type

Equip[ | ]

Enables items to grant their Basic: Equip feature (weapon/turret/behavior).

  • If disabled, the slot may still carry the item.

Requirements[ | ]

  • Requirements that have to be met by the unit with the inventory to use the slot
  • (Unsure) if disabling while holding an item forces the item to drop or not

Row[ | ]

The vertical position of each slot

  • 0 is the far top with increasing numbers going down to 7.

Related[ | ]

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