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Data/Kinetics
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=== Description === Direction of movement, rotation, used by the [[Data/Effects/Apply Kinetic|Apply Kinetic]] effects. There are 6 categories of Kinetics: # '''Distance:''' Works as '''Follow''' does, with a rather more strict positioning. As its field state "'''Distance Away From'''" (regarding the location from), it is not some kind of push back kinetic, but rather, "be at that distance" and its non-negociable. # '''Follow:''' The unit will follow the location as this location is moving. Doesn't forbid the unit under the effect of the kinetic to move on its own, however, it will follow accordingly to the direction of the Follow location if that one is moving. Adding a Distance kinetic on top of this one is useless, since the Distance will force the unit to stay all the same (and even more). # '''Rotate:''' Gives a location to rotate from. This concerns the unit itself, it is not only the actor that's rotating. Be careful, it is possible for rotating unit to move away from the kinetic (breaking it) if the main location keeps jugling itself around a certain point of the rotation. Think of that glitch like creating a swing with the rotation that would eventually launch it out. This can be fixed by joining a '''Distance''' kinetic. # Sequence # Set #Translate
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