SC2Mapster Wiki
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Item[ | ]

Description[ | ]

Create a random item unit from certain class within a level range.

Hints[ | ]

  • Use this for RPG item spawns
  • Can be used to spawn random units on unit death if they have a dummy item from the Items data type.
  • Set the proper level on items and don't forget to enable to Include In Loot Item Pool flag.

Fields Description[ | ]

Basic: Classes[ | ]

Item Classes that must match the random item.

  • If none, any item can drop.

Basic: Maximum Level[ | ]

Maximum item level that can be dropped.

Basic: Minimum Level[ | ]

Minimum item level that can be dropped.

Basic: Spawn Location[ | ]

  • The location the item unit spawns
    • Target: The point of the killing unit
    • Caster: The point of the killed unit with this loot
    • Source: The point of the killed unit with this loot
    • Outer: The point of the unit that is the containing unit for the killing unit.
    • Unit Origin: The point of the killed unit with this loot

Basic: Spawn Owner[ | ]

Determines the owning player of the created item unit

  • Usually set to neutral for items or to the target player if player specific drops are desired

Basic: Spawn Range[ | ]

Determines how far from the spawning point the item unit can be created if placement is prevented by collision or footprint.

Related[ | ]

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