Item[ | ]
Description[ | ]
Create a random item unit from certain class within a level range.
Hints[ | ]
- Use this for RPG item spawns
- Can be used to spawn random units on unit death if they have a dummy item from the Items data type.
- Set the proper level on items and don't forget to enable to Include In Loot Item Pool flag.
Fields Description[ | ]
Basic: Classes[ | ]
Item Classes that must match the random item.
- If none, any item can drop.
Basic: Maximum Level[ | ]
Maximum item level that can be dropped.
Basic: Minimum Level[ | ]
Minimum item level that can be dropped.
Basic: Spawn Location[ | ]
- The location the item unit spawns
- Target: The point of the killing unit
- Caster: The point of the killed unit with this loot
- Source: The point of the killed unit with this loot
- Outer: The point of the unit that is the containing unit for the killing unit.
- Unit Origin: The point of the killed unit with this loot
Basic: Spawn Owner[ | ]
Determines the owning player of the created item unit
- Usually set to neutral for items or to the target player if player specific drops are desired
Basic: Spawn Range[ | ]
Determines how far from the spawning point the item unit can be created if placement is prevented by collision or footprint.