SC2Mapster Wiki
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Description[ | ]

When a unit is killed it drops the loot specified in the Unit: Loot field.

  • Loot can be beneficial or detrimental to the killing unit depending on what is set to drop and what the chances are of it dropping.
  • Useful for RPG maps.
  • Unless opting for a work around with Buff Behavior Death's response, there is no way to prevent friendly kills from spawning loots.

Unsuited Core File[ | ]

You will notice that there are 2 core files created from Item Loot subtypes: Trigger Random Item Generator and Trigger Random Item Generator. As tempting as it is to use them for random drops, there is one detail that fails them and it's the Level fields on it. It seems that Blizzard inverted their values Max=0 and Min=255, making them impossible to use since no items can drop from such level contradictions. Either modify them, or create new ones.

Loot: Sub Types (Classes)[ | ]

Common Fields[ | ]

Basic: Validators[ | ]

Validator that should allow or not the item to drop (or prevent loot sets from triggering).

  • It seems to only be able to validate the caster, and yet, this is still a fussy system.

Related[ | ]

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