Data/Player Responses

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Player Responses[edit | edit source]

Description[edit | edit source]

Player Response is a new data catalog that allows users to define response patterns when something happens for the equipped player. Designers can use triggers to equip these response patterns to certain players, and the player’s units will response to the registered events as if they all had damage response behaviors.

  • Users have the option to set priority and fall through methods for Player Responses.
  • Player Level Response removes the need to apply certain behaviors to everyone when creating commanders, which greatly improves the performance of the game. Also, since you only need to equip responses when the corresponding commander is responding, the game no longer needs to go through the death prevention data of all the commanders every time.
  • Player Response is no longer restricted to “Unit is Damaged” like damage response behaviors. For instance, it can also respond to player spawn, unit spawn, player unit death, etc.

Common Fields[edit | edit source]

Caster Filters[edit | edit source]

(To be filled)

Chance[edit | edit source]

(To be filled)

Cost[edit | edit source]

(To be filled)

Handled[edit | edit source]

(To be filled)

Location[edit | edit source]

(To be filled)

  • Attacker: (To be filled)
  • Defender: (To be filled)

Prevent Categories[edit | edit source]

(To be filled)

Priority[edit | edit source]

(unknown)

Provide Categories[edit | edit source]

(To be filled)

Target Filters[edit | edit source]

(To be filled)

Validator Array[edit | edit source]

(To be filled)

Player Responses Types[edit | edit source]