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Score Values[ | ]

Description[ | ]

Hints[ | ]

Score Value Types[ | ]

  • Combine
  • Custom
  • Score Value Constant
  • Standard

Legacy page (placeholder)[ | ]

All kind of statistic data, you can trace. You can show APM as Graph after each match, if you compine Score Values for APM with Score Result

Category[ | ]

Value[ | ]

  • This is most important field. Deffine the Value you want to trace
  • APM
  • UncontestedCombatTime
  • IdleProductionTime
  • IdleWorkerTime
  • UnitKillsPeakCount
  • UnitsTotalCount
  • UnitsKilledCount
  • UnitsLostCount
  • UnitsFriendlyFireCount
  • UnitsSalvagedCount
  • UnitsCanceledCount
  • UnitsPeakCount
  • UnitsInProgressCount
  • UnitsActiveCount
  • UnitsStartCount
  • UnitsTotalValue
  • UnitsKilledValue
  • UnitsLostValue
  • UnitsPeakValue
  • StructuresTotalCount
  • StructuresKilledCount
  • StructuresLostCount
  • StructuresFriendlyFireCount
  • StructuresSalvagedCount
  • StructuresCanceledCount
  • StructuresPeakCount
  • StructuresActiveCount
  • StructuresStartCount
  • StructuresTotalValue
  • StructuresKilledValue
  • StructuresLostValue
  • StructuresPeakValue
  • WorkersTotalCount
  • WorkersLostCount
  • WeaponTechnologyCount
  • ArmorTechnologyCount
  • MiscTechnologyCount
  • WeaponTechnologyValue
  • ArmorTechnologyValue
  • MiscTechnologyValue
  • TechnologyPercent
  • FoodMade
  • FoodUsed
  • MineralsCurrent
  • VespeneCurrent
  • MineralsCollected
  • VespeneCollected
  • MineralsSpent
  • VespeneSpent
  • MineralsReceived
  • VespeneReceived
  • MineralsDonated
  • VespeneDonated
  • MineralsCollectionRate
  • VespeneCollectionRate
  • MineralsFloatAverage
  • VespeneFloatAverage
  • MineralsUsedCurrentArmy
  • VespeneUsedCurrentArmy
  • MineralsKilledArmy
  • VespeneKilledArmy
  • MineralsLostNone
  • VespeneLostNone
  • MineralsLostArmy
  • VespeneLostArmy
  • MineralsLostEconomy
  • VespeneLostEconomy
  • MineralsLostTechnology
  • VespeneLostTechnology
  • MineralsFriendlyFireNone
  • VespeneFriendlyFireNone
  • MineralsFriendlyFireArmy
  • VespeneFriendlyFireArmy
  • MineralsFriendlyFireEconomy
  • VespeneFriendlyFireEconomy
  • MineralsFriendlyFireTechnology
  • VespeneFriendlyFireTechnology
  • LifeDamageDealtTotal
  • ShieldsDamageDealtTotal
  • LifeDamageTakenTotal
  • ShieldsDamageTakenTotal
  • LifeHealedTotal
  • ShieldsHealedTotal
  • LifeSpentTotal
  • ShieldsSpentTotal
  • EnergySpentTotal

Report[ | ]

  • Final: report total count
  • Average: average value, useful for replays
  • Sample: snapshot value in the last second

Sort[ | ]

How to sort this values at the Score Screen Ascending Descending

Flags[ | ]

  • Hidden

?[ | ]

Above field exist also in combine, but you can have more then 1 value. define the return type, add/substract the standard Score Values.

Operation[ | ]

  • Subtract:
  • Add:

Type[ | ]

  • Return type

Values +[ | ]

  • Values you want to use
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