Score Values[ | ]
Description[ | ]
Hints[ | ]
Score Value Types[ | ]
- Combine
- Custom
- Score Value Constant
- Standard
Legacy page (placeholder)[ | ]
All kind of statistic data, you can trace. You can show APM as Graph after each match, if you compine Score Values for APM with Score Result
Category[ | ]
Value[ | ]
- This is most important field. Deffine the Value you want to trace
- APM
- UncontestedCombatTime
- IdleProductionTime
- IdleWorkerTime
- UnitKillsPeakCount
- UnitsTotalCount
- UnitsKilledCount
- UnitsLostCount
- UnitsFriendlyFireCount
- UnitsSalvagedCount
- UnitsCanceledCount
- UnitsPeakCount
- UnitsInProgressCount
- UnitsActiveCount
- UnitsStartCount
- UnitsTotalValue
- UnitsKilledValue
- UnitsLostValue
- UnitsPeakValue
- StructuresTotalCount
- StructuresKilledCount
- StructuresLostCount
- StructuresFriendlyFireCount
- StructuresSalvagedCount
- StructuresCanceledCount
- StructuresPeakCount
- StructuresActiveCount
- StructuresStartCount
- StructuresTotalValue
- StructuresKilledValue
- StructuresLostValue
- StructuresPeakValue
- WorkersTotalCount
- WorkersLostCount
- WeaponTechnologyCount
- ArmorTechnologyCount
- MiscTechnologyCount
- WeaponTechnologyValue
- ArmorTechnologyValue
- MiscTechnologyValue
- TechnologyPercent
- FoodMade
- FoodUsed
- MineralsCurrent
- VespeneCurrent
- MineralsCollected
- VespeneCollected
- MineralsSpent
- VespeneSpent
- MineralsReceived
- VespeneReceived
- MineralsDonated
- VespeneDonated
- MineralsCollectionRate
- VespeneCollectionRate
- MineralsFloatAverage
- VespeneFloatAverage
- MineralsUsedCurrentArmy
- VespeneUsedCurrentArmy
- MineralsKilledArmy
- VespeneKilledArmy
- MineralsLostNone
- VespeneLostNone
- MineralsLostArmy
- VespeneLostArmy
- MineralsLostEconomy
- VespeneLostEconomy
- MineralsLostTechnology
- VespeneLostTechnology
- MineralsFriendlyFireNone
- VespeneFriendlyFireNone
- MineralsFriendlyFireArmy
- VespeneFriendlyFireArmy
- MineralsFriendlyFireEconomy
- VespeneFriendlyFireEconomy
- MineralsFriendlyFireTechnology
- VespeneFriendlyFireTechnology
- LifeDamageDealtTotal
- ShieldsDamageDealtTotal
- LifeDamageTakenTotal
- ShieldsDamageTakenTotal
- LifeHealedTotal
- ShieldsHealedTotal
- LifeSpentTotal
- ShieldsSpentTotal
- EnergySpentTotal
Report[ | ]
- Final: report total count
- Average: average value, useful for replays
- Sample: snapshot value in the last second
Sort[ | ]
How to sort this values at the Score Screen Ascending Descending
Flags[ | ]
- Hidden
?[ | ]
Above field exist also in combine, but you can have more then 1 value. define the return type, add/substract the standard Score Values.
Operation[ | ]
- Subtract:
- Add:
Type[ | ]
- Return type
Values +[ | ]
- Values you want to use