Data/Terrain Textures

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Terrain Textures[edit | edit source]

Description[edit | edit source]

An individual terrain texture used by Terrain Types that is able to be painted on the map. Has fields determining the visuals and physical properties of the terrain.

Hints[edit | edit source]

  • The use of unique Physics Materials allows actors to be able to detect what individual terrain texture they are on

Example Usage[edit | edit source]

Agria Concrete[edit | edit source]

One of the eight textures used by the [Outdated] Agria (Jungle) terrain type

URL[edit | edit source]

As the [Outdated] Agria (Jungle) terrain type is already in the editor, no URL is needed

Fields Description[edit | edit source]

Animation Rate[edit | edit source]

  • (Unknown)

Doodads - Model[edit | edit source]

  • Foliage type models from the Models data type added to terrain painted with this texture by the Generate Foliage function of the Terrain Editor

Doodads - Placement Radius[edit | edit source]

  • How far from the edge of the texture the foliage can spill over onto another terrain texture

Doodads - Probability[edit | edit source]

  • How likely a foliage model is to spawn at any tile on the terrain
  • Affects foliage density

Doodads - Random Rotation[edit | edit source]

  • If enabled randomly rotates the foliage models around the z axis

Editor Icon[edit | edit source]

  • Icon of the terrain shown in the terrain editor
  • Usually uses 64 x 64 pixel .dds files

Height Map[edit | edit source]

  • Texture used to give the terrain texture additional 3d detail
  • Uses the same format .dds files as the normal texture

Height Offset[edit | edit source]

  • Offsets the height texture from the other textures in the (?) Direction

Height Scale[edit | edit source]

  • Scales the Z deformation of the terrain caused by the height map
  • Has a saturation point

Normal Map[edit | edit source]

  • Normal map used to add fine 3d detail to the terrain
  • Uses .dds files

Physics Texture[edit | edit source]

  • The physics material from the Physics Materials data type used for determining how physics interact with the terrain
  • Can be used for specific terrain identification

Texture[edit | edit source]

  • The diffuse texture for the terrain
  • Uses .dds files

Related[edit | edit source]