SC2Mapster Wiki
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Terrain Textures[ | ]

Description[ | ]

An individual terrain texture used by Terrain Types that is able to be painted on the map. Has fields determining the visuals and physical properties of the terrain.

Hints[ | ]

  • The use of unique Physics Materials allows actors to be able to detect what individual terrain texture they are on

Example Usage[ | ]

Agria Concrete[ | ]

One of the eight textures used by the [Outdated] Agria (Jungle) terrain type

URL[ | ]

As the [Outdated] Agria (Jungle) terrain type is already in the editor, no URL is needed

Fields Description[ | ]

Animation Rate[ | ]

  • (Unknown)

Doodads - Model[ | ]

  • Foliage type models from the Models data type added to terrain painted with this texture by the Generate Foliage function of the Terrain Editor

Doodads - Placement Radius[ | ]

  • How far from the edge of the texture the foliage can spill over onto another terrain texture

Doodads - Probability[ | ]

  • How likely a foliage model is to spawn at any tile on the terrain
  • Affects foliage density

Doodads - Random Rotation[ | ]

  • If enabled randomly rotates the foliage models around the z axis

Editor Icon[ | ]

  • Icon of the terrain shown in the terrain editor
  • Usually uses 64 x 64 pixel .dds files

Height Map[ | ]

  • Texture used to give the terrain texture additional 3d detail
  • Uses the same format .dds files as the normal texture

Height Offset[ | ]

  • Offsets the height texture from the other textures in the (?) Direction

Height Scale[ | ]

  • Scales the Z deformation of the terrain caused by the height map
  • Has a saturation point

Normal Map[ | ]

  • Normal map used to add fine 3d detail to the terrain
  • Uses .dds files

Physics Texture[ | ]

  • The physics material from the Physics Materials data type used for determining how physics interact with the terrain
  • Can be used for specific terrain identification

Texture[ | ]

  • The diffuse texture for the terrain
  • Uses .dds files

Related[ | ]

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