Terrain Textures[ | ]
Description[ | ]
An individual terrain texture used by Terrain Types that is able to be painted on the map. Has fields determining the visuals and physical properties of the terrain.
Hints[ | ]
- The use of unique Physics Materials allows actors to be able to detect what individual terrain texture they are on
Example Usage[ | ]
Agria Concrete[ | ]
One of the eight textures used by the [Outdated] Agria (Jungle) terrain type
URL[ | ]
As the [Outdated] Agria (Jungle) terrain type is already in the editor, no URL is needed
Fields Description[ | ]
Animation Rate[ | ]
- (Unknown)
Doodads - Model[ | ]
- Foliage type models from the Models data type added to terrain painted with this texture by the Generate Foliage function of the Terrain Editor
Doodads - Placement Radius[ | ]
- How far from the edge of the texture the foliage can spill over onto another terrain texture
Doodads - Probability[ | ]
- How likely a foliage model is to spawn at any tile on the terrain
- Affects foliage density
Doodads - Random Rotation[ | ]
- If enabled randomly rotates the foliage models around the z axis
Editor Icon[ | ]
- Icon of the terrain shown in the terrain editor
- Usually uses 64 x 64 pixel .dds files
Height Map[ | ]
- Texture used to give the terrain texture additional 3d detail
- Uses the same format .dds files as the normal texture
Height Offset[ | ]
- Offsets the height texture from the other textures in the (?) Direction
Height Scale[ | ]
- Scales the Z deformation of the terrain caused by the height map
- Has a saturation point
Normal Map[ | ]
- Normal map used to add fine 3d detail to the terrain
- Uses .dds files
Physics Texture[ | ]
- The physics material from the Physics Materials data type used for determining how physics interact with the terrain
- Can be used for specific terrain identification
Texture[ | ]
- The diffuse texture for the terrain
- Uses .dds files
Related[ | ]
- Foliage
- Terrain Editor
- Physics Materials
- Terrain Types