Data/Textures

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Textures[edit | edit source]

Description[edit | edit source]

The texture referencing the 2D artwork of the game used for decals, texture swaps and UI cutscenes

Hints[edit | edit source]

  • Useful for the customisation of actors and browsing for icons

Example Usage[edit | edit source]

AssimilatorDarkDiffuse (Unnamed)[edit | edit source]

The texture that Texture Select By Id used to replace the diffuse of the Assimilator for the dark protoss in the WoL campaign

URL[edit | edit source]

As the Assimilator, it's model and the alternative textures are already in the campaign dependencies, no URL is needed

BriefingTHanson01_00[edit | edit source]

An .ogv file cinematic used in the THanson01 mission briefing from the WoL campaign

URL[edit | edit source]

As BriefingTHanson01_00 cinematic is already in the campaign dependencies, no URL is needed

Fields Description[edit | edit source]

Add Properties[edit | edit source]

  • (Unknown)

File[edit | edit source]

  • The .dds or .ogv format file used by the texture

Flags[edit | edit source]

  • Unify With Model Textures: (Unknown) On by default

Movie Sound Settings[edit | edit source]

  • Sound from the Sounds data type with adjustments do the Sound: Speaker Mix field used to adjust the audio of the cinematic
  • (Unknown) what other sounds can do

Movie Sound Settings (5.1)[edit | edit source]

  • Sound from the Sounds data type with adjustments do the Sound: Speaker Mix field used to adjust the audio of the cinematic when using 5.1 surround sound
  • (Unknown) what other sounds can do

Movie Sound Settings (Stereo)[edit | edit source]

  • Sound from the Sounds data type with adjustments do the Sound: Speaker Mix field used to adjust the audio of the cinematic when using stereo sound
  • (Unknown) what other sounds can do

=Prefix[edit | edit source]

  • (Unknown)

Properties Removed[edit | edit source]

  • (Unknown)

Set Properties[edit | edit source]

  • (Unknown)

Slot[edit | edit source]

  • The slot and texture layer of the model this texture is to replace when using actor events (eg. Texture Select By Id) to replace textures
  • Only accepts non-capitalised strings in the slot.layer format eg. main.diffuse
  • Use the same slot and layer as set in the Texture: Texture Declarations - Adaptions - Texture: Slot field of the model whose actor is to do the texture swapping

Related[edit | edit source]