Terrain[ | ]
Description[ | ]
- This validator is to compare a Terrain Type with the one that is used as the Primary Texture Set in the map.
Hint[ | ]
- Cannot tell individual textures apart or terrain types that are not the primary texture set
- Next to manipulating doodads depending on what map they are placed this validator is of low utility
Fields Description[ | ]
Validator - Compare[ | ]
- The logic used for comparison of the terrain texture set used by the map to the value of the validator
- Has one of the following values:
- Equal To; means the terrain texture set used by the map must be the same as the Validator - Value field
- Greater Than; (Unknown)
- Greater Than Or Equal To; (Unknown)
- Less Than; (Unknown)
- Less Then Or Equal To; (Unknown)
- Not Equal To: means the terrain texture set used by the map must not be the same as the Validator - Value field
Validator - Ignore While Channeling[ | ]
Validator - Result - Failure[ | ]
- The error message that will display when the validator fails to either return true or false.
Validator - Value[ | ]
- In this field you can put one of the terrain types from the Terrain Types data type
Related[ | ]