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Weapons are a Data Types which are the tools most Units use to deal damage with. Weapons require the Attack ability to be able to fire.


  • Units can kill other units using weapons, abilities or behaviours that cause negative life regeneration or use Modify Unit or Damage effects.
  • There are two types of weapons.
    • Legacy: the unit prefers to stand still while it is firing at a target unless given other orders.
    • Strafe: the unit is constantly moving forward while firing. It has to turn to engage in additional rounds of attack.
  • Weapons use effects to perform their actions while actors supply the visuals. Actors of the Action and Model types are the most commonly used.

Usage Examples[]

Void Ray (channeling weapon)[]

For channeling weapons like the Void Ray a Create Persistent effect with the Channelling flag enabled is required.