The Data editor is a tool provided to access and make changes to data within the Starcraft 2 game libraries. Once a change is made, however, the new value will be saved relative to the current map to prevent important data from being overwritten. Meta GUI guide
Data Editor Settings
The following Data Editor Settings were used to get the correct field names. Please use these settings as well when updating this part of the wiki.
3. Disable Sort Fields By Source
4. Disable Show Basic Field Label
5. Enable Show Field Categories
6. Disable Combine Structure Values
Referencing Fields
Sometimes you want to refer to data from the data editor, or you want to change stuff using catalogs. For this you will need to know the following information:
- What Data Type is it that I'm looking for?
- The possible datatypes are listed below
- What is the ID of the object that I want the data from?
- When looking in the data editor hit ctrl+d (enter raw data mode) and at the top of the fields should now be a field named id. This is the id you want to use.
- What is the fieldpath for the field from which I want the data?
- go into raw data mode (ctrl+d) find the field from which you want to retrieve the value. It would look something like "CDataType_Field" What you do is remove the C... line till the first "_" then change all the "_" into "." and if it is an array you need to specify the position in the array ([n] n=position).
Data Types (Tabs)
Displayed in order of categories seen in data editor.
Game
- Abilities
- Behaviors
- Effects
- Footprints
- Items
- Loot
- Movers
- Requirements
- Turrets
- Units
- Upgrades
- Validators
- Weapons
Campaign
- Army Categories
- Army Units
- Army Upgrades
- Bank Conditions
- Characters
- Conversations
- Conversation States
- Heroes
- Hero Abilities
- Hero Statistics
- Locations
- Maps
- Objectives
- Preload
Actor
- Actors
- Attach Methods
- Beams
Art And Sound
- Buttons
- Digital Sound Effects
- Lights
- Models
- Reverb Effects
- Sounds
- Soundtracks
- Textures
Terrain
- Fog of War Data
- Terrain Cliffs
- Terrain Cliff Meshes
- Terrain Objects
- Terrain Roads
- Terrain Types
- Terrain Textures
- Water
Advanced
- Achievements
- Achievement Terms
- Alerts
- Cameras
- Cursors
- Gameplay Data
- Game UI Data
- Herds
- Herd Nodes
- Item Classes
- Item Containers
- Physics Materials
- Races
- Requirement Nodes
- Rewards
- Score Results
- Score Values
- Tactical AI Cooldowns
- Tactical AI Data
- Target Finds
- Target Sorts
- User Types
Fields Structure
See the Fields Structure Page.