UI-Input[ | ]
Key Pressed[ | ]
GUI[ | ]
UI - Player player presses key key down|up/down with shift s2|Enabled, control c2|Enabled, alt a2|Enabled
Galaxy Code[ | ]
void TriggerAddEventKeyPressed (trigger t,int player,int key,bool down,int s,int c,int a)
Description[ | ]
Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press. This event fires when a player presses the specified key. Use "Key Pressed" to get the key that was pressed. Use "Alt Key Pressed", "Control Key Pressed", and "Shift Key Pressed" to find out what modifier keys were pressed.
Parameters[ | ]
- trigger t
- int player
- Name: Player
- preset key
- Preset: Key
- Name: Key
- preset down
- Preset: Up Down Option
- Name: Down
- preset s2
- Preset: Key Modifier State
- Name: Shift
- preset c2
- Preset: Key Modifier State
- Name: Control
- preset a2
- Preset: Key Modifier State
- Name: Alt