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''If you want to create an action or function page, use this [[Triggers/Trigger Page Template|Template]]. If you want to create a new trigger category page, use this [[Triggers/Category Template| Template]].'' |
''If you want to create an action or function page, use this [[Triggers/Trigger Page Template|Template]]. If you want to create a new trigger category page, use this [[Triggers/Category Template| Template]].'' |
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− | + | {{Trigger Elements}} |
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− | {| style="border-spacing: 10px;" |
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− | |- |
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− | |[[File:Ui-editoricon-general_triggers.png|link=Triggers]] [[Triggers|<big>'''Trigger Editor Overview'''</big>]] |
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− | |[[File:Ui-editoricon-triggereditor_newevent.png|link=Triggers/Events]] [[Triggers/Events|<big>'''Events'''</big>]] |
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− | |- |
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− | |[[File:Ui-editoricon-triggereditor_newcondition.png|link=Triggers/Conditions]] [[Triggers/Conditions|<big>'''Conditions'''</big>]] |
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− | |[[File:Question.png|32px|link=Triggers/Functions]] [[Triggers/Functions|<big>'''Functions'''</big>]] |
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− | |- |
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− | |[[File:Ui-editoricon-triggereditor_newvariable.png|link=Triggers/Variables and Records]] [[Triggers/Variables And Records|<big>'''Variables And Records'''</big>]] |
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− | |[[File:Ui-editoricon-triggereditor_newvariable.png|link=Types]] [[Types|<big>'''Data Types'''</big>]] |
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− | |- |
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− | |[[File:Ui-editoricon-triggereditor_newpresettype.png|link=Triggers/Presets]] [[Triggers/Presets|<big>'''Presets/Constants'''</big>]] |
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− | |[[File:Ui-editoricon-triggereditor_newaction.png|link=Triggers/Actions]] [[Triggers/Actions|<big>'''Actions'''</big>]] |
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− | |} |
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− | |||
=Presets and Constants= |
=Presets and Constants= |
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− | *[[ |
+ | *[[Triggers/Presets/Text Tag|Text Tag]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Text Tag Color|Text Tag Color]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Text Tag Edge|Text Tag Edge]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Text Tag Fade|Text Tag Fade]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Text Tag Image Type|Text Tag Image Type]] - bool |
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− | *[[ |
+ | *[[Triggers/Presets/Text Tag Time|Text Tag Time]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Text Tag Time Value|Text Tag Time Value]] - real |
|} |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/Elapsed-Remaining Option|Elapsed/Remaining Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Time Type|Time Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Timer Duration|Timer Duration]] - fixed |
− | *[[ |
+ | *[[Triggers/Presets/Timer Format|Timer Format]] - text |
− | *[[ |
+ | *[[Triggers/Presets/Timer Pause Resume|Timer Pause Resume]] - bool |
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− | *[[ |
+ | *[[Triggers/Presets/Timer Repeating Option|Timer Repeating Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Timer Window|Timer Window]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Timer Window Component|Timer Window Component]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Timer Window Image|Timer Window Image]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Timer Window Style|Timer Window Style]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/No Timer|No Timer]] - timer |
− | *[[ |
+ | *[[Triggers/Presets/Any Timer|Any Timer]] - timer |
|} |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/Default Portrait Model|Default Portrait Model]] - gamelink |
− | *[[ |
+ | *[[Triggers/Presets/Default Speaker|Default Speaker]] - text |
− | *[[ |
+ | *[[Triggers/Presets/Default Subtitle|Default Subtitle]] - text |
− | *[[ |
+ | *[[Triggers/Presets/No Transmission|No Transmission]] - transmission |
− | *[[ |
+ | *[[Triggers/Presets/Transmission Flash Option|Transmission Flash Option]] - bool |
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− | *[[ |
+ | *[[Triggers/Presets/Transmission Ping Option|Transmission Ping Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Transmission DurationTypes|Transmission DurationTypes]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Transmission Option|Transmission Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Transmission Transition Duration|Transmission Transition Duration]] - real |
|} |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/No Trigger|No Trigger]] - trigger |
− | *[[ |
+ | *[[Triggers/Presets/Any Trigger|Any Trigger]] - trigger |
− | *[[ |
+ | *[[Triggers/Presets/Trigger Check Conditions Option|Trigger Check Conditions Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Trigger Queue Active Option|Trigger Queue Active Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Any Event Name|Any Event Name]] - string |
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− | *[[ |
+ | *[[Triggers/Presets/Thread Flags|Thread Flags]] - int |
|} |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/Boss Bar Race|Boss Bar Race]] - int |
− | *[[ |
+ | *[[Triggers/Presets/UI Command Option|UI Command Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/UI Hotkey|UI Hotkey]] - int |
− | *[[ |
+ | *[[Triggers/Presets/UI Frame Type|UI Frame Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Ally Color Setting|Ally Color Setting]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Achievement Toast Style|Achievement Toast Style]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Message Area|Message Area]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Clear Message Optioins|Clear Message Optioins]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Transition Duration|Transition Duration]] - real |
− | *[[ |
+ | *[[Triggers/Presets/Screen Mode|Screen Mode]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Loading Screen Image Scale|Loading Screen Image Scale]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Selection Type|Selection Type]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Mouse Button|Mouse Button]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Mouse Button Flag|Mouse Button Flag]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Key|Key]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Key Modifier State|Key Modifier State]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Up Down Option|Up Down Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Game Menu Dialog Item|Game Menu Dialog Item]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Help Page|Help Page]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Tip Type|Tip Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Custom Dialog Result|Custom Dialog Result]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Custom Dialog Type|Custom Dialog Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Flyer Helper Display|Flyer Helper Display]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Status Bar Display|Status Bar Display]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Nydus Link|Nydus Link]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Path Display Location|Path Display Location]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Hotkey|Hotkey]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Ability Class Filter|Ability Class Filter]] - int |
|} |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/All Behaviors|All Behaviors]] - gamelink |
− | *[[ |
+ | *[[Triggers/Presets/Next Level|Next Level]] - int |
− | *[[ |
+ | *[[Triggers/Presets/First Veterancy Behavior|First Veterancy Behavior]] - gamelink |
− | *[[ |
+ | *[[Triggers/Presets/All Veterancy Behaviors|All Veterancy Behaviors]] - gamelink |
− | *[[ |
+ | *[[Triggers/Presets/Show Kill Display Settings|Show Kill Display Settings]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Ability Auto Cast Change|Ability Auto Cast Change]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Ability Charge Type|Ability Charge Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Ability Class|Ability Class]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Ability Enabled|Ability Enabled]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Ability Stage|Ability Stage]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Any Ability Command|Any Ability Command]] - abilcmd |
− | *[[ |
+ | *[[Triggers/Presets/Any Item|Any Item]] - unit |
− | *[[ |
+ | *[[Triggers/Presets/Any Unit|Any Unit]] - unit |
− | *[[ |
+ | *[[Triggers/Presets/Any Weapon|Any Weapon]] - gamelink |
− | *[[ |
+ | *[[Triggers/Presets/Any Behavior|Any Behavior]] - string |
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− | *[[ |
+ | *[[Triggers/Presets/Attribute Type|Attribute Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Behavior Change|Behavior Change]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Behavior Count|Behavior Count]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Behavior Flag|Behavior Flag]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Behavior Category|Behavior Category]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Blend Options|Blend Options]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Cargo Load-Unload State|Cargo Load/Unload State]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Commandable Option|Commandable Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Cooldown Operation|Cooldown Operation]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Current-Default Option|Current/Default Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Damage Fatal Option|Damage Fatal Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Damage Type|Damage Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Command State|Command State]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Idle State|Idle State]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Inventory Manipulation|Inventory Manipulation]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Inventory Item Count|Inventory Item Count]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Inventory Item Slot|Inventory Item Slot]] - int |
− | *[[ |
+ | *[[Triggers/Presets/No Ability Command|No Ability Command]] - abilcmd |
− | *[[ |
+ | *[[Triggers/Presets/No Unit|No Unit]] - unit |
− | *[[ |
+ | *[[Triggers/Presets/No Unit Filter|No Unit Filter]] - unitfilter |
− | *[[ |
+ | *[[Triggers/Presets/Placement Tests|Placement Tests]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Region Enter-Leave State|Region Enter/Leave State]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Replace Unit Options|Replace Unit Options]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Share-Unshare|Share/Unshare]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Spend Location|Spend Location]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Training Queue Property|Training Queue Property]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Training Queue Slot Type|Training Queue Slot Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Training Queue Time|Training Queue Time]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Transport Property|Transport Property]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit AI Option|Unit AI Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Attribute|Unit Attribute]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Unit Collide|Unit Collide]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Color Change Option|Unit Color Change Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Unit Cost Type|Unit Cost Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Create Style|Unit Create Style]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Create Flags|Unit Create Flags]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Damage Take-Deal|Unit Damage Take/Deal]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Damage Change Option|Unit Damage Change Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Filter State|Unit Filter State]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Filter Type|Unit Filter Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Flag|Unit Flag]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Order Queue Option|Unit Order Queue Option]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Plane|Unit Plane]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Progress Control|Unit Progress Control]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Progress Type|Unit Progress Type]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Unit Progress Stage|Unit Progress Stage]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Progress State|Unit Progress State]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Property (Get)|Unit Property (Get)]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Property (Set)|Unit Property (Set)]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Reference Option|Unit Reference Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Unit Type Property|Unit Type Property]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit State (Get)|Unit State (Get)]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit State (Set)|Unit State (Set)]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Values|Unit Values]] - unit |
− | *[[ |
+ | *[[Triggers/Presets/Unit Vital Type|Unit Vital Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Vulnerable-Invulnerable Option|Vulnerable/Invulnerable Option]] - bool |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/Idle Worker Option|Idle Worker Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/Idle Count|Idle Count]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Unit Alliance|Unit Alliance]] - int |
− | *[[ |
+ | *[[Triggers/Presets/None Game Link|None Game Link]] - gamelink |
− | *[[ |
+ | *[[Triggers/Presets/Unit Alliance With Self|Unit Alliance With Self]] - int |
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− | *[[ |
+ | *[[Triggers/Presets/Unit Count Type|Unit Count Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/No Unit Group|No Unit Group]] - unitgroup |
− | *[[ |
+ | *[[Triggers/Presets/Anywhere|Anywhere]] - region |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/No User Data Instance|No User Data Instance]] - userdata |
− | *[[ |
+ | *[[Triggers/Presets/User Data Type|User Data Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/User Data Compare|User Data Compare]] - int |
|} |
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− | *[[ |
+ | *[[Triggers/Presets/Fill Type|Fill Type]] - int |
− | *[[ |
+ | *[[Triggers/Presets/Explored-Unexplored Option|Explored/Unexplored Option]] - bool |
− | *[[ |
+ | *[[Triggers/Presets/No Revealer|No Revealer]] - revealer |
− | *[[ |
+ | *[[Triggers/Presets/Visibility Type|Visibility Type]] - int |
[[Category:Triggers]] |
[[Category:Triggers]] |
Latest revision as of 15:27, 22 September 2017
If you want to create an action or function page, use this Template. If you want to create a new trigger category page, use this Template.
Trigger Elements[]
Trigger Editor Overview | Events |
Conditions | Functions |
Variables And Records | Data Types |
Presets/Constants | Actions |
Presets and Constants[ | ]
Presets are a variable type within Starcraft 2 which are essentially a set of integers with string values associated. They are equivalent to enums in other programming languages, allowing you to define your own variable types and associated values, which makes the code more readable. The presets are useful for organizing your own data, but there are several pre-made presets which come with the editor already.
[ | ]
Index of Presets/Constants[ | ]
Actor[ | ]
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AI[ | ]
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AI Advanced[ | ]
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Animation[ | ]
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Bank[ | ]
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Camera[ | ]
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Catalog[ | ]
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Cinematics[ | ]
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Conversation[ | ]
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Conversion[ | ]
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Cutscene[ | ]
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Data Table[ | ]
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Debug[ | ]
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Dialog[ | ]
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Effect History[ | ]
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Environment[ | ]
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Game[ | ]
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Game User[ | ]
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General[ | ]
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Leaderboard[ | ]
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Logic[ | ]
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Melee[ | ]
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Objective[ | ]
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Order[ | ]
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Ping[ | ]
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Player[ | ]
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Player Group[ | ]
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Point[ | ]
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Portrait[ | ]
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Region[ | ]
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Selection[ | ]
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Sound[ | ]
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Story[ | ]
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String[ | ]
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Tech Tree[ | ]
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Text Tag[ | ]
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Timer[ | ]
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Transmission[ | ]
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Trigger[ | ]
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UI[ | ]
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Unit[ | ]
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Unit Group[ | ]
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User Data[ | ]
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Visibility[ | ]
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