Units Layer

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Terrain Editor[edit | edit source]

TerrainLayer.png UnitsLayer.pngDoodadsLayer.png PointsLayer.png RegionsLayer.png CamerasLayer.png PathsLayer.png Ui-editoricon-general terrain.pngUi-editoricon-general triggers.pngDataModule.pngUi-editoricon-general text.pngUi-editoricon-general import.pngUi-editoricon-general ai.pngUi-editoricon-general ui.pngCutSceneEditor.pngUi-editoricon-general overviewmanager.pngTestDocument.png

Units Layer[edit | edit source]

Description[edit | edit source]

The Unit layer is a part of the Terrain Editor which makes it possible to add and remove preplaced units.

Hints[edit | edit source]

  • Use Edit>Search/Replace to find and remove specific units.
  • Units can be added dynamically with Triggers.
  • Spacebar on your keyboard toggles between placing and editing units.
  • Hold Shift will ignore the units footprint and placement requirements.

Tools & User Interface[edit | edit source]

Filters[edit | edit source]

The filters are here to help you finding what you are looking for.

Search[edit | edit source]

If you know the name of the unit the search is usually the fastest way to find what you are looking for.

List of available units[edit | edit source]

These units are the ones you have defined in the Data Modules Unit tab.

  • If a unit appears as a grey ball, the usual error is that the link between the actor and the model has not been defined properly.

List of placed units[edit | edit source]

  • This list contains all units which you have placed on the map.

Additional tools[edit | edit source]

Find/Replace[edit | edit source]

If you want to remove all marines on the map you can do this with the powerful search tool, available in Edit>Find/Replace.

Object Groups[edit | edit source]

To manage portions of units, you can assign them to groups, which is done in the Map>Object Group settings.Object Groups

  • You can assign orders and manipulate these groups with Triggers. As an example, you can make them attack a base using the "Issue Order to Unit Group" action.

Unit Properties[edit | edit source]

If you double click a unit or group of units on the map, you will get a property window.

  • The name in this window does not reflect the units name in-game. It is for the editor only. To change a units name, you will have to edit it in the Data Module.
  • The AI settings are a bit complicated and discussed in the Artificial Intelligence.